From Death Stranding to the trail: DNSYS Z1 shows how exoskeletons are becoming personal mobility

DNSYS and DEATH STRANDING 2 collaboration campaign artwork
▲ Campaign artwork for the DNSYS and KOJIMA PRODUCTIONS collaboration on DEATH STRANDING 2: ON THE BEACH. The project extends the game’s exoskeleton concept into the wearable DNSYS Z1 product. (Photo: DNSYS / PRNewswire-PRWeb)

In DEATH STRANDING, powered exoskeletons make an impossible job look almost manageable. Sam Porter Bridges can cross broken terrain carrying absurd loads because technology is effectively helping his legs do more work. What used to be a piece of game design is now surprisingly close to something you can actually wear.

The DNSYS Z1 Exoskeleton Pro – DEATH STRANDING 2: ON THE BEACH Limited Edition is built on a real consumer exoskeleton rather than being a purely cosmetic prop. KOJIMA PRODUCTIONS art director Yoji Shinkawa and DNSYS adapted the Z1 with the industrial look, lighting and visual language of the game.

The collaboration also moved beyond a product launch in 2026. DNSYS and KOJIMA PRODUCTIONS took four outdoor creators to Font’s Point in California’s Anza-Borrego Desert State Park, one of the real landscapes that inspired the opening of DEATH STRANDING 2. Wearing Z1 exoskeletons, they hiked across rock, loose hot sand and open desert terrain.

Think of it as electric assistance for your legs

The easiest way to understand a consumer exoskeleton is through technologies we already know. An e-bike adds a motor to your pedalling. Power steering adds assistance to your steering input. A powered exoskeleton brings motors, sensors and control software directly onto the body.

DNSYS lists the limited-edition Z1 with 900W of power, a weight of around 680g per leg, about 15km of assistance per battery, six intelligent modes and IP54 protection. Its control system is designed to vary assistance for walking, slopes, stairs and rougher terrain.

Those are manufacturer specifications, not independent Move Auto test results. Claims around reduced knee pressure, endurance or perceived load should also be read as DNSYS product claims because the real effect will vary with the wearer, terrain, load and settings.

The distinction matters for another reason: the Z1 collaboration is marketed as a consumer and outdoor mobility product. It should not be treated as a medical device, and impressions from hikers should not be turned into rehabilitation or treatment claims.

Death Stranding may be the most logical game for this collaboration

There are plenty of gaming tie-ins that amount to a logo and a special colour. This one is different because movement is part of Death Stranding's core design. Distance, terrain, balance, cargo and physical strain are all part of the experience.

The real Z1 is obviously much less dramatic than the equipment Sam uses in the game, but the basic idea overlaps: apply powered assistance where the human body is doing the work.

The first limited run went on sale in 2025 at USD1,998 with 100 units, followed by a second production batch in 2026. That puts the product in an unusual space between premium game merchandise, outdoor equipment and genuine personal-mobility hardware.

Toyota Independent Walk Assist robot from 2011
▲ Toyota revealed Independent Walk Assist in 2011, using leg and foot-load sensing to detect walking intent and assist knee movement. Its rehabilitation-oriented role was very different from today's consumer-focused DNSYS Z1. (Photo: Toyota Motor Corporation)

Carmakers were working on assisted walking long before this

The automotive connection is deeper than it first appears. At the 2009 Tokyo Motor Show, Honda displayed its Stride Management Assist and Bodyweight Support Assist devices alongside cars, motorcycles and other ideas under its broader vision of future mobility. Their control technology drew on Honda’s robotics work with ASIMO.

Toyota followed with its Independent Walk Assist in 2011. Worn on the leg, it used thigh-position and foot-load sensors to detect walking intent and assist knee movement. Toyota positioned it as part of its Partner Robot work for people with impaired mobility and rehabilitation environments.

These projects are not direct predecessors of the DNSYS Z1. Their purposes and intended users were different. But together they reveal a useful timeline: mobility companies have been asking how motors and sensors can assist the human body for years. What has changed is where the technology is heading.

Personal mobility may eventually need no vehicle at all

Electrification usually makes us think of EVs, e-bikes and scooters. A wearable exoskeleton pushes the same logic one step closer to the body. Instead of electrifying the machine you ride, it electrifies part of the act of walking itself.

For Malaysia, products like this are still far from becoming everyday transport. Price, comfort in hot and humid weather, battery management, after-sales support and long-term wearability all matter before consumer exoskeletons can move beyond enthusiasts, outdoor users and specialised applications.

Yet the direction is fascinating. Long walks, steep trails, stairs or jobs that involve carrying equipment could one day offer an assistance setting in much the same way an e-bike lets a rider choose how much motor support to use.

Honda once placed walking-assist technology beside cars and motorcycles as part of its broader vision of future mobility. More than a decade later, powered exoskeletons are becoming products people can actually order. Mobility does not necessarily need four wheels or two. Sometimes it may simply be the two legs you already have.

Move Auto's Take

The most interesting thing about the DNSYS Z1 is not that it looks like something from Death Stranding. It is that the game's idea of adding power directly to the human body is starting to appear as a consumer product. The mobility industry talks endlessly about electrifying vehicles; wearable motors, batteries, sensors and control software suggest that the human body itself may become another platform for electric mobility.

Move Auto's view of mobility goes beyond cars. EVs, e-bikes, robotics and exoskeletons all belong in the conversation when technology changes how people move.


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